Wavelength is a social guessing game where two teams compete to read each other's minds. It’s a fun experience of talking and thinking and high fiving that anyone can play — but it also has some of that deep word game sorcery, like Codenames, where your decisions feel tense, strategic and meaningful. The game is developed by Wolfgang Warsch, Alex Hague, and Justin Vickers, and we designed the packaging, cards and other graphic elements. Our design plays on the idea of mind reading and being on wavelength with one another; both central components in the flow of the game.
Game developed by Wolfgang Warsch, Alex Hague, and Justin Vickers
Photos by David Stjernholm